AI Insights · Timothy · July 2024
Top 5 Planes Games on Android in Oceania Q2 2024
Explore the performance trends of the top 5 planes games on Android in Oceania during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 planes games on the Android platform in Oceania showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, sourced from Sensor Tower.
1945 Air Force: Airplane games This game saw a fluctuating trend in weekly downloads, starting at approximately 2.9K in early April and gradually decreasing to around 1.5K by June. Weekly revenue showed a similar pattern, peaking at about $2.2K in the first week of April and settling at around $1.8K towards the end of June. The game’s active user base also experienced a decline, from around 10.4K in the first week of April to approximately 7.7K by the end of June.
Metalstorm Weekly downloads for this game peaked at 1.2K in mid-April but generally remained below 500 in other weeks. Revenue had a notable increase in mid-May, reaching around $1.6K, before stabilizing at approximately $1.1K by the end of June. Active users ranged from 1.2K to 2.1K, with a slight decline towards the end of the quarter.
Airline Manager - 2024 This game maintained a relatively steady download rate, hovering around 200 to 300 weekly downloads. Revenue fluctuated modestly, peaking at $776 in mid-May and declining to $457 by the end of June. The active user base showed minor variations, starting at around 2.1K and ending the quarter at approximately 1.9K.
Airport Simulator: Tycoon City The game’s weekly downloads peaked at 561 in mid-April, with a general trend of around 300 to 500 downloads per week. Revenue saw a significant increase in mid-May, reaching around $824, before settling at approximately $450 by the end of June. Active users grew from 1.1K in early April to about 1.4K by the end of the quarter.
Wings of Heroes: plane games This game experienced lower download rates, peaking at 349 in early April before dropping to around 155 by the end of June. Revenue showed a modest increase mid-quarter, peaking at $641 in late May, and ending the quarter at $541. Active users saw a slight decline from approximately 2K in early April to about 1.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.